Furniture
The furniture object is aimed at furnishing elements in the model such as a Chair, a Table, a Bookshelf, etc...
It can have a different representation in Plan and Perspective view.
Insert a Furniture object
After running the vaFurniture command, the Furniture insert dialog box will appear. This dialog box shows a list of all object parameters and a preview in 2D and 3D of the style selected.
Furniture object insert dialog
Steps:
- Select the style you wish to use and define the basic insertion options.
- Select the insertion point with a left-click on the desired point.
- Specify the orientation manually with the cursor. Click again when the Furniture is on the desired point.
You can enter as many Furniture objects as you wish and you can cancel the command by pressing ENTER or ESC.
Control Points
The Furniture object has one single control point located at its insertion position, according to the chosen alignment.
Furniture object Control point
Control points on this object are enabled in the same way as on any other object in Rhino. More details.
Insertion Options and Parameters
All the Furniture object insertion options and parameters can be edited in the Object Properties dialog box or in the VisualARQ Properties section (in Rhino Properties Panel ).
General
- Type: furniture.
- Name: a field to distinguish the furniture object from other furniture objects.
- Description: a field for custom notes.
- Style: list of furniture styles available in the document.
- Tag: reference text that appears in the tag object.
Display
Isocurves and Plan visibility settings for the furniture display in 3D and plan views.
Geometry
- Furniture object calculated measurements: volume.
- Position: change the furniture object insert point from the Point icon .
- Rotation: angle by which the furniture rotates around its axis, taking as the center of rotation its alignment position.
- Scale: scale factor of the object bounding box width (X), depth (Y) and height (Z) dimensions.
- Alignment: position of the Furniture object according to its insertion point in relation to its bounding limits in 2D.
- Base point: position of the base point of the block used for that furniture style.
- Top Left, Top Center and Top Right
- Middle Left, Center and Middle Right
- Bottom Left, Bottom Center and Bottom Right
- Vertical Alignment: position in relation to the vertical limits of the furniture object bounding box.
- Top
- Middle
- Bottom
Furniture object alignment and vertical alignment positions